iPhone 16e游戏性能实测:“牙膏版”A18处理器表现如何?. Read more

Works

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Pop Mart virtual

This project is an interactive and web based  virtual exhibition of Pop Mart’s many lines of trendy toy-arts. Attendees are invited to explore four themed immersive

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Adobe: Taking Shape

Presented by Adobe Substance 3D, this series observes what is taking shape at the intersection of 3D art and technology right now.

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Vans - AR Retail

This holiday season, Vans wanted to extend their campaign into their stores by creating an exclusive AR experience in 500 storefronts. The webAR experience offers an immersive retail

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Gucci Tiger Chinese

On the occasion of the Chinese New Year 2022, Gucci Tiger pop-ups traveled in Asia’s main cities with this in-store installation based on an interactive mirror with touchless

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Urban Decay - Beamin’

Invite alien baddies into your home for the holidays. Beamin’ Up is an AR game launched from Urban Decay’s new hero Naked palette to create an experience that blends UD’s packaging with an

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KUMALEON

NFT Project "KUMALEON". A character that transforms into various forms through generative art. The webpage is the embodiment of the characteristic that values playfulness

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Moxy Universe, Play

Showing young travelers a hotel stay can be all fun and games, we partnered with Moxy Hotels to leverage the power of the metaverse and redefine the physical hospitality experience. By

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Gucci: Vault Art

Vault Art Space; Gucci’s own digital art marketplace, where users can browse & mint artworks. 29 handpicked artists created unique pieces for ‘The Next 100 Years of Gucci’ exhibition. Working

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Adidas x Gucci

An interactive retail experience to retrace the evolution of the iconic Gazelle Sneakers and boost the new cobranded collection.

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David Choe: Munko

Together with legendary artist David Choe we algorithmically created 10,000 unique Munko NFTs and accompanying showcase videos to help the artist launch his imaginative NFT collection.

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Nike: Trove

Trove is a digital and immersive AR experience that brings people inside the worlds built for the two biggest cultural icons of the moment, Givenchy Creative Director Matthew M. Williams

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META Experience

We had the chance to collaborate with Meta to imagine the launch of Metaverse at Atelier des Lumières /  Culturespaces.

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Niantic Lightship

Our team partnered with Liquid City and Niantic to develop a massive-scale AR experience for Niantic's Lightship Summit conference in San Francisco to demonstrate what real-world metaverse

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Nike Kids: Lil Mbappé

With the aim of encouraging physical movement, we partnered with WIEDEN+KENNEDY AMSTERDAM to build a digital experience that connects kids to Paris Saint-Germain forward Kylian

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Coca-Cola: Dreamworld

Coca-Cola Dreamworld, the brand’s new limited-edition creation, is inspired by what dreams could taste like. Coca-Cola wanted people to experience the flavour in a multi-sensory way – so

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Vogue - VogueRama

Vogue Italia asked us to develop a multidisciplinary project that combines physical and virtual reality to involve visitors in a dialogue on the strengths that guide creativity, celebrate

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